Ryan Elliot is a Intelligent Former Chevalier Warrior with a PhD who Slays Monsters and is an Anchor from Purple Shift #45
Effort: 1
Armor: 0
Recovery:
Damage:
Speed: (1)
Intellect:
XP:
Abilities: calm, bond, mental link with drifter, create anchor
Weapons: unarmed 2 - eased, long sword 4, blaster 4 long range
Ryan Elliot
Player Intrusions (1XP)
- Perfect Setup
- Old Friend
- Weapon Break
Disadvantages
- Being so receptive to others’ thoughts and moods makes you vulnerable to anything that attacks your mind. Intellect defense rolls are hindered.
Background and Story
Age: 818 (looks 21)
When Ryan was 16 he was taken as the human servant to one of the most powerful vampires of that time. She gave birth to a son shortly there after thanks to a magical ceremony. Ryan and her son grew close over the years and when Ant started showing signs of Drifting he bound himself to the growing vampire.
Over the years Ryan and Ant's friendship grew and when Ant asked his mother to join Rift Hunters International, Ryan asked for his release and joined Ant on his hunt for self.
Ant did not take Ryan as his human servant (yet) and Ryan is now aging. It has been 5 years and he still waits for Ant to claim his soul in the vampiric rites.
Character Arcs
- Develop a Bond - Ryan wants to convince Ant to take him as human servant
Relationships
Ant: Bonded Drifter → Something about them complements your abilities. When they stand next to you, the first focus ability you use in any 24-hour period costs 2 fewer points.
Nox: Unknown
Alex: Unknown
PCs
Ant: Platonic 7
NPCs
Appearance
Hair: Dirty blonde
Eyes: Bright Green
Height: 6'1"
Build: slight muscular build, narrow waist
Ryan has no defining marks, if he weren't so devilishly handsome he'd blend into the crowd.
Ryan prefers to wear clothes that makes him blend in with the crowd. He doesn't want to stand out.
Personality
TRAITS | SCALE | TRAITS | ||
---|---|---|---|---|
Warm | 0 | ─+──────── | 10 | Cold |
Outgoing | 0 | ─+──────── | 10 | Shy |
Spender | 0 | ────────+─ | 10 | Saver |
Optimist | 0 | ─+──────── | 10 | Pessimist |
Easily Provoked | 0 | ────────+─ | 10 | Easy-Going |
Tough-minded | 0 | ─────────+ | 10 | Tender-hearted |
Leader | 0 | ─────+──── | 10 | Follower |
Arrogant | 0 | ───+────── | 10 | Humble |
Happy | 0 | ──+─────── | 10 | Discontent |
Impulsive | 0 | ───────+── | 10 | Thoughtful |
Conventional | 0 | ───────+── | 10 | Radical Thinker |
Emotional | 0 | ───+────── | 10 | Rarely shows emotion |
Perfectionist | 0 | ────+───── | 10 | Sloppy |
Risk-taker | 0 | ─────+──── | 10 | Cautious |
Charismatic | 0 | ──+─────── | 10 | Aggravates People |
Late | 0 | ──────+─── | 10 | Early for Appointments |
Efficient | 0 | ──+─────── | 10 | Inefficient |
Team-oriented | 0 | ─+──────── | 10 | Prefers to work alone |
Quiet | 0 | ───────+── | 10 | Loud |
Subtle | 0 | ────────+─ | 10 | Direct |
Selfish | 0 | ────────+─ | 10 | Selfless |
Go-getter | 0 | ─+──────── | 10 | Lazy |
Heroic | 0 | ─+──────── | 10 | Cowardly |
Takes things at face-value | 0 | ───────+── | 10 | Reads between the lines |
Tries to Please People | 0 | ───+────── | 10 | Doesn’t Care What Others Think |
Responsible | 0 | +───────── | 10 | Irresponsible |
Enthusiastic | 0 | ───+────── | 10 | Unexcitable |
Systematic | 0 | +───────── | 10 | Scatter-brained |
Happy-Go-Lucky | 0 | +───────── | 10 | Serious |
Character Journal
Tier 1
Descriptor: Intelligent
- Smart: +2 int
- Skill (knowledge): Psychology
- Skill: trained in all actions involving direct experiences
Type: Warrior
- Might 10, Speed 10, Intellect 8 with 6 points - Might 11, Speed 12, Intellect 11
- Effort 1, Might Edge 1
- Cyphers 2
- Practiced with light, medium, heavy weapons
BashSwipe- Combat Prowess: Melee
- Trained without Armor
Flavor: Knowledge and Skills
- Investigative Skills → Perception, Lockpicking
- Knowledge Skills → Psychology, History
Focus: Slays Monsters
- Monster Bane
- Monster Lore
- Practiced with Swords
Origin: Purple #45
- Calm
- Skill (hobby): cooking
- Being so receptive to others’ thoughts and moods makes you vulnerable to anything that attacks your mind. Intellect defense rolls are hindered.
Aspect: Anchor
- Bond
- Mental Link with Drifter: Anthony Giovanni
- Create Anchor
Advancement
- Increase Capabilities
- Move Toward Perfection
- Extra Effort
- Skill Training